![]() Skywing (NWN2 Infrastructure)Today at 11:05 AM I'm just confused which settings you want us to change in windows. UIWindowBase: AreaChooserWindow: DPI change (96:96) UIWindowBase: MapWindow: DPI change (96:96) UIWindowBase: PlayerListWindow: DPI change (96:96) UIWindowBase: TextInputWindow: DPI change (96:96) Just checking: Did you drop back to the main menu and reconnect to the server (or load a module etc.) after /dpiscale on?Ĭode: Select all Cleaning up defunct resource manager instance 'NWN2CliExt_29332'.ĭPI awareness: PROCESS_DPI_PER_MONITOR_AWARE DPI X = 96, DPI Y = 96 Skywing (NWN2 Infrastructure)Today at 10:57 AM I just don't really notice any difference toggling it on.ĭo you have a before and after screenshot of the difference with it enabled and disabled? If you see the game with blurry pixel rendering and the game thinks it is at some fraction of the full resolution, then DWM scaling is in use. On my machines, this mode typically got automatically enabled, but it's not desirable for native high DPI support as we need to see the true DPI. pixel stretching) and hides the true DPI and claims standard 96ppi DPI. What the Windows display scaling compatibility layer does is to just have DWM do bitmap scaling (i.e. The help text was also written before someone changed the property sheet in Windows as the latest Win10 releases show something different now. ![]() ![]() Yeah, open to suggestions for a better way to word it. Skywing (NWN2 Infrastructure)Today at 10:53 AM (Paraphrased) I don't understand this message: This conversation took place among our NWN2 creator community, and I thought I would copy-paste it here for those who might want to manually scale up their own UI:
0 Comments
Leave a Reply. |